Object's details: Sound quality as a coherence-creating factor in a video game series (the example of the Assassin’s Creed series)
Provider:Platforma Otwartych Czasopism Naukowych UAM
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- Relation: http://pressto.amu.edu.pl/index.php/i/article/view/38619/32899
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- Identifier: http://pressto.amu.edu.pl/index.php/i/article/view/38619
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